I have to go get injured on purpose to be able to use the food to free up a spot. Let’s say, for example, I find a nice machine gun on the ground but have a pizza and an apple. It takes up one of two items you can hold at one time and there is no way to ditch the object when you find a new one. So when I realize I’ve picked one up, I am a little annoyed. Scissors, for example, I have used a handful of times and all that has done was injure me. The main problem is that you hardly ever know what’s going to happen when you use them. You can eat various snacks, obtain power-ups, and even use different weapons for a short period of time. Item Confusion - There is a ton of different items you can collect and attempt to use to help you out. You can even unlock stuff in a concept gallery that shows you first drawings and ideas. There are slick animations and information about them as well as how many you’ve brought to justice. Within this handbook of stats, you can see all ghosts you’ve caught. It’s just all in my head that I’ve done something with my life in those hours that I played. What’s funny is no one actually knows I’ve done any of this stuff, it’s not like there’s a leaderboard I can brag about. I especially like these records because it helps me keep track of my achievement progress to a degree (yet another way to prove my accomplishments). It tells you how many jobs you’ve done, time played, and just a bunch of other statistics. So I was pleased to know there was a book in the headquarters that will let you know pretty much everything you’ve done. Progression - What makes you keep playing a game? For me, it’s having a lot of things to do and records to prove I’ve accomplished them. These enemies are not scary in the slightest and you’ll have a blast blasting them. They can be ice cream cones, blobs, and saw blades. The ghosts are also not just human forms. They have this neon look to them that almost radiates a glow, but still has transparency. There’s also a really cool look to the enemies. These enemies are never difficult one-on-one, but when you’re facing them at the same time they can make you need to strategize who to take out first. Or, maybe you’re hiding behind a desk from the bullets and a charging enemy rushes at you. If you’re caught in this, it’s hard to dodge the incoming ectoplasmic bullets flying in your direction. For example, the slime dog I mentioned leaves behind a trail of purple sludge that severely slows you down when you walk in it. You have different classes you will encounter that compliment each other. There is chemistry the ghosts have that seems to work well. But as I continued, I realized there were some chaotic rooms that I would get killed in. There are even slime dogs! At first, when I played, I thought it was a bit too easy. I Ain’t Afraid of No Ghost - So I’m afraid of all ghosts? While you won’t find the Marshmallow Man or a cool station wagon to drive, you will definitely get the vibes that you’re a ghostbuster.
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